Raving Rabbids: Alive and Kicking – This Is Going To Be Fun

by Yo Snyder

I’ve said it once and I’ll say it again; I love the Rabbids. Those
wacky little critters are just a lot of fun. The first two Rabbid games
really helped establish some of the unique things the Wii could do. The
first game was a perfect launch title for the Wii as it showed how
motion controls could produce some unique options for gaming. The second
game was the first game ever to allow you to control a game with your
butt thanks to the Wii’s balance board. After that, the game’s struggled
to remain innovative and fresh, but those wacky Rabbids were always
entertaining. Well, know they’re making the switch to the Xbox 360 and
Kinect, and if the demo for Alive and Kicking is any indication of
what’s in store, it look as though the franchise may be getting back to
it’s fresh and very fun winning ways.

The demo only has three
mini-games to choose from, but I had a big grin on my face with all
three. Alive and Kicking is like an up-scaled version of some of the
augmented reality games you can play on the 3DS. On your TV screen
you’ll see you and your living room, and then suddenly you’ll see a
bunch of Rabbids popping up from the ground and it’s up to you to jump
on them. Even better, you can do this with a friend to add even more
frantic activity to the proceedings. To catch your breath after bounding
around your living room, you can do a little air-guitar hero. On the
screen you’ll see yourself holding a guitar, and you have to strum and
move your other hand to hit the right notes. It’s silly, it’s goofy,
it’s fun, it’s what I love in Rabbid games. The last game you can play
with up to four people as you and your fellow players try to match your
silhouette to the figure on the screen. Do it fast enough to scare the
Rabbids, otherwise they’ll peek behind the curtain and just laugh at
you. Again, it’s good, silly fun.

In all of these games both the
strengths and the weaknesses of Kinect are apparent. The responsiveness
and accuracy of Kinect is pretty good in all of these games; I never
felt like the technology prevented me from doing what the game wanted,
although there are a few times when it could have been a bit more
precise. On the downside, the whole space and lighting issues is very
apparent. Especially if you’re going to play with two people, you need
plenty of space and some good lighting in order to have things work
properly. Still, it looks as though that Raving Rabbids: Alive and
Kicking could do for Kinect what it did early on for the Wii; and I’m
all for that. I had a goofy smile on my face all through the demo and
can’t wait for the full game to see if it lives up the promise
demonstrated here.